21 November 2011

StencylWorks + Collaboration Time!

Hello, Everybody!!

I've got two big announcements.

I'm happy to say that I've started using StencylWorks for Flash / iOS games!! I've gained enough experience working with Flash and ActionScript 3.0 to know that StencylWorks will really help me get from point A to point B in great time compared to previous projects, as well as having excellent functionality already built in to make game construction much easier. I still have my eye on using Unity or Unreal III in the future, but for now I'm quite comfortable with StencylWorks.

I'm also happy to say that I am no longer planning on making entirely solo projects, and will be collaborating on everything beyond basic gameplay prototypes and functionality from here on out. I can make art, but an experienced artist can generally make cleaner art and do it faster. I can do programming and engineering, but an experienced game programmer will be able to get things done better and cleaner in shorter time. Quality Assurance, Production, Audio, Publishing, these are all things which I can do alright, but I know I could be working with someone who can do these even better than me. For every job on the project that I don't have to do, I can focus more upon the rest of the jobs related to the project.