-Programming was done manually with ActionScript 3.0 in Flash Professional CS4, without leveraging third-party plugins and tools.
-Art was done using a combination of Flash, Illustrator, and Photoshop.
-Sound and early music was made using SYD and Soundbooth. Later music was done with Linux Multimedia Studio (LMMS). Voice acting was edited with Soundbooth.
-Most of these games are on MochiGames with integrated scorekeeping functionality.
-Most of these games are on MochiGames with integrated scorekeeping functionality.
2/5/12 Ultra Profanity Shooter. This game is a whimsical (and NSFW) word recognition game, where the subject is to shoot down only the profane bombs that are being released by the F-Bomber. I designed it with cleaner art and better sound than my previous projects, to make a short and enjoyable experience.
8/20/11 Audiolock. This is a niche game that I designed to explore "Noise Cancellation" as a gameplay element. It is a bit too wordy, since explaining the concepts of the physics of sound doesn't really make for brief instructions. I definitely have more perspective if I should ever try to make another game with Noise Cancellation as an element of gameplay.
1/10/11 - Dual Input Gallery. This is the second Dual Input game I've made, which greatly expanded upon the concepts of Dual Input Defender.
7/23/10 - Dual Input Defender. This is my first Dual Input game, and started off much rougher and wasn't much fun to play initially. Aside from "Somewhere Between 1 and 1,000,000," this is the first original program I ever designed.
7/21/10 - Somewhere Between 1 and 1,000,000. This is a simple number guessing game. It is based on a tutorial I learned from, though I added extra features and API integration for competitive scorekeeping.