Completed Solo Game Projects

All of the Completed Solo Game Projects are ones which I created from scratch, by myself. All the programming, art, sound music, and concepts, are my own original content. Doing all aspects of each project helped me improve upon my understanding of all aspects of game design.

-Programming was done manually with ActionScript 3.0 in Flash Professional CS4, without leveraging third-party plugins and tools. 

-Art was done using a combination of Flash, Illustrator, and Photoshop. 

-Sound and early music was made using SYD and Soundbooth. Later music was done with Linux Multimedia Studio (LMMS). Voice acting was edited with Soundbooth.

-Most of these games are on MochiGames with integrated scorekeeping functionality.







2/5/12 Ultra Profanity Shooter. This game is a whimsical (and NSFW) word recognition game, where the subject is to shoot down only the profane bombs that are being released by the F-Bomber. I designed it with cleaner art and better sound than my previous projects, to make a short and enjoyable experience.





8/20/11 Audiolock. This is a niche game that I designed to explore "Noise Cancellation" as a gameplay element. It is a bit too wordy, since explaining the concepts of the physics of sound doesn't really make for brief instructions. I definitely have more perspective if I should ever try to make another game with Noise Cancellation as an element of gameplay.





1/10/11 - Dual Input Gallery. This is the second Dual Input game I've made, which greatly expanded upon the concepts of Dual Input Defender.





7/23/10 - Dual Input Defender. This is my first Dual Input game, and started off much rougher and wasn't much fun to play initially. Aside from "Somewhere Between 1 and 1,000,000," this is the first original program I ever designed.



7/21/10 - Somewhere Between 1 and 1,000,000. This is a simple number guessing game. It is based on a tutorial I learned from, though I added extra features and API integration for competitive scorekeeping.